His pursuits in antediluvian apprehension have left his body fragile and weak, but it has made his mind sharp and his capabilities most versatile. The Occultist, however, has utilized that same knowledge to further his understanding of the eldritch. Many have sought it out, but those who discover the truth of this world's secrets have found the revelations too much to bear. Since time began, it has been the folly of men such as the Ancestor. When the target is Self/One Companion, the skill needs to be used on another hero to work, so if the player has only one hero left, a skill like that cannot be used.Knowledge - the poison of man. All Companions affects all other heroes, not the one using the skill. When the target is One Companion, the skill cannot be used on the hero activating the skill. When the target is Self/One Companion, the skill needs to be used on another hero to work, so if the player has only one hero left, such a skill cannot be used. If a skill targets All Companions, it will affect all other heroes and not the one using the skill. When the target is One Companion, the skill cannot be used on the hero activating the skill.The following is a list of all camping skills available: Camping Skills cannot be upgraded.Īlthough a hero can have only 4 camping skills equipped at once, they can be swapped in and out at any time - even during an expedition. Each hero can have 4 active camping skills at a time, but start with only 3. New Camping Skills can be learned in the Survivalist building in the Hamlet. Camping Skills can be used during camping in the room of a dungeon, only once per camp.
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